Sunday, October 13, 2013

The Millennium Museum is haunted!

For the first time ever, the forgotten ghosts of the year 2000 have gathered within the halls of the Millennium Museum. As I type these very words, they're roaming around, working their Halloween magic. It's kind of chilly in here...there are spider webs everywhere, and the sounds of wailing and clanking chains fill the exhibits. Don't worry--it's all part of the milieu. Perfectly harmless.

And--oh, look! They left behind a custom logo, the first of its kind!


I now declare the Halloween festivities well and truly begun! Come with me, if you dare...



Okay, I will make my confession right now: I have yet to see The Blair Witch Project. This shouldn’t be too much of a problem, because I’m here to explain how it fits into the overall Millennium puzzle, not to provide a detailed review of it. I haven’t seen it, that’s true, but I have done some research on it, and from that I’ve gained a pretty good insight on its significance.

The first thing to remember is that Blair Witch was the first successful “found-footage” movie released in the United States. Up to Blair Witch’s release in 1999, horror movies were by and large slickly produced, multi-million dollar projects with celebrity casts and creative teams. Also, most of the releases tended to be franchise-based, such as the Scream series and Halloween H2O (I know it’s supposed to be “Halloween 20 Years Later,” but…honestly, a casual glance would suggest that it would have something to do with water), or even remakes, such as House on Haunted Hill 1999 (although I suspect that was the only one in the 90s—I don’t quite count Bram Stoker’s Dracula or Mary Shelley’s Frankenstein, because those are fairly highbrow literary adaptations). 

Blair Witch, on the other hand, was something moviegoers had never seen before…or since. It was a small movie made on the cheap, with jittery camcorder work and not one star to its name. None of that means it’s of lesser quality by any means. Its lack of star power and finesse added to its mystique and made the horror that much more intense…because there are no big-deal names, there’s no safe “curtain call” at the end. You’re left thinking, “My God…was that actually real?”

The second thing to remember is that it set off a new subgenre of horror in America: the “found-footage” drama. I mentioned already the tension of “real” and “not real” on a purely technical level, but the key premise is that we’re watching a documentary in which real college students accidentally uncover something ancient and terrible…and real. Earlier movies claimed inspiration from true stories, but Blair Witch upped the ante by having that true story actually unfold before us.  It gained a legion of successors, including the wildly popular Paranormal Activity series and J.J. Abrams’ Cloverfield.
The third thing to remember is that it was one of the first multimedia experiences and one of the first movies to take advantage of the Internet as a storytelling device. There was a book (The Blair Witch Project: A Dossier), a series of young-adult novels, and a viral marketing campaign that influenced how movies are advertised. In an article about social media campaigns, Forbes said of Blair Witch, “The marketers behind this horror flick were able to generate big buzz for a movie with a teeny budget by using Web sites and message boards to stoke interest in the flick months before its release in the summer of 1999. Was the story of young documentary makers lost in the woods true or false? Fake newspaper clippings about the disappearance of the movie’s main characters and police photos of their missing car were posted[i].” Keep in mind—and I’ve said this before, when I reviewed My History is America’s History—that 1999 was the infancy of the Internet, and using it to advertise on Blair Witch’s scale needed a lot of creativity. This was before Facebook, before Youtube, before just about everything we take for granted today.

The movie’s Wikipedia article also mentions a trilogy of computer games[i]. While licensed tie-in games were by this point nothing new, these were unique in that, again, they were pieces of a larger jigsaw puzzle. According to the article, they took place before the events of the movie (the first game took place in 1941; the second, during the Civil War; the third, during the era of the Salem Witch Trials), and shine light on some of the central movie’s unexplained mysteries. (Whether or not this is a good thing depends on one’s determination to finish the puzzle…some of the explanations are downright horrifying.)

Needless to say, I don’t remember very much of The Blair Witch Project at all, except that it was a very popular theme for Halloween gatherings for about a year or so. I do remember the figurine of the Witch herself, released by McFarlane Toys. Let’s just say that she won’t grace the cover of Maxim any time soon. As I said, though, it sparked the public’s imagination, and just…faded away. Who knows? Maybe the Museum will spark new interest in it. 

One thing’s for sure: She and all the other forgotten ghosts of 2000 can make themselves at home in the Museum. That's why it exists in the first place: it's a home for a forgotten year.



No comments:

Post a Comment